Super Smash Bros. is one of my favorite game franchises EVER and since I've never owned a Wii, I've only actually put real time into playing the first two games. Nintendo hit a huge home run when they decided to pit their best characters against each other.
Sony has followed in Nintendo's footsteps with the release of PlayStation All-Atars Battle Royale. The game definitely is not a carbon-copy of Super Smash Bros., but clearly was inspired by it. Why has Microsoft failed to produce a similar franchise?
When this question is brought up (which is rare), people tend to point out that Microsoft does not have as many exclusive characters as its Japanese competitors. These people fail to recognize the fact that that does not really matter. Super Smash Bros. Brawl features Solid Snake from the Metal Gear Solid franchise. These games have been on Nintendo consoles, but are actually better known for being featured on the various PlayStations. Also, while no characters from Assassin's Creed are actually in PlayStation All-Stars, some have hoped that Connor from ACIII would make it into the game at some point.
Microsoft, I beg of you, make this happen. Your version can have a significantly different feel than the other two franchises. It will sell, I guarantee it (as long as you DO NOT make it a Kinect game).
Showing posts with label Assassin's Creed. Show all posts
Showing posts with label Assassin's Creed. Show all posts
Sunday, December 2, 2012
Monday, November 5, 2012
Selfish Plug
I'm not often one to toot my own horn, but I'm pretty awesome (obviously, modesty is my middle name). In the name of advertising myself, here are three gaming pieces that I've written recently that may be of interest to someone other than myself:
Borderlands 2 is amazing, but it does have one glaring problem.
Games steal from other games, but sometimes they forget to grab the simple things.
Like people, game franchises die. People should accept that.
Enjoy . . . or don't, it's up to you.
Borderlands 2 is amazing, but it does have one glaring problem.
Games steal from other games, but sometimes they forget to grab the simple things.
Like people, game franchises die. People should accept that.
Enjoy . . . or don't, it's up to you.
Thursday, May 31, 2012
Top Four Most Anticipated Video Games (Fall 2012)
#4 Madden 13 - In recent years, Madden has been trending in a downward spiral, releasing a particularly lack luster effort last August. Madden 12 marked the first Madden that I did not buy since I became a madden fan pre-Xbox 360/PS3. Why will Madden 13 be better? Developer EA Tiburon seems to finally realize that they’ve dropped the ball. A greater effort is being made in the game play as well as the presentation. There will be two new announcers in the booth and they were actually recorded together, sounding more natural than the robotic Chris Collinsworth, who color-commentated the last few games. Even if EA’s hard work doesn’t pay off, this game can’t possibly be worse than its predecessor.
#3 Call of Duty: Black Ops 2 - I’m excited for Black Ops 2 for the same reasons as the upcoming Madden. Call of Duty has become stagnant. Gamers unanimously agree that Call of Duty 4: Modern Warfare is by far the best installment in the franchise. Since CoD 4, each annual release has been almost the same thing with little to keep things fresh. Like Madden 12, last years Call of Duty: Modern Warfare 3 was the first ever CoD that I didn’t buy since the franchise’s birth. I have not been alone in clamoring for changes to the CoD franchise and Black Ops 2 is bringing changes. Part of the game will be taking place during the Cold War in the 1980’s. The rest of the campaign and all of the multiplayer will be in a future Cold War in 2025. So far the campaign appears to be as over-the-top as ever, but there seems to be signs of evolution as well. There will be several times during the campaign where players will be forced to choose which mission to go to next while those that they do not pick go un-played. The decisions you make impact aspects of the story including who lives and dies. The missions will also allow players to run through the entire mission commanding troops and drones from a birds eye view, hopping into a drone, or playing as a soldier on the ground. Players will also be able to switch to whoever they want whenever they want. This will add replayability to the campaign for the first time in a long time. Little has been revealed about the multiplayer, but there are sure to be changes there, too; hopefully significant ones.
#2 Assassin’s Creed III - After the success of Assassin’s Creed II, the franchise began releasing games annually (Assassin’s Creed Brotherhood and Assassin’s Creed Revelations). Unfortunately, annual releases are rarely a good thing for gamers since the short development times oftentimes lead to games that aren’t particularly polished or innovative (see Call of Duty and Madden) and that proved to be true with Assassin’s Creed as well. Assassin’s Creed Brotherhood felt like ACII, but somehow not as good. Assassin’s Creed Revelation was supposed to provide fans with answers, but left them with more questions instead. For the first time since the release of ACII, ACIII will bring a lot of change to the series. Ezio Auditore, the main character in the last three Assassin’s Creed installments, is gone; his story has been told. The franchise is abandoning more than just one of the best characters in video game history, but Europe, the Middle East, and all of its characters that don’t play into the modern day story line as well. Players will now be exploring colonial America and will be spending the majority of their time during the American Revolution playing as a half Native American, half British assassin. Although there will be some large cities to use all playgrounds (Philadelphia, Boston, etc.), there won’t be anything like the colossal cities featured in past games. Instead, the wilderness will become a significant part of the game. Trees will be a new way of transportation. Players will have to fend for themselves out in the wilderness, hunting animals for food. Another first for the series is weather; there will actually be seasons. Snow will dramatically slow players down. More so than in the past, players will have to really think about their surrounds both before and during combat. The combat itself will receive various changes, providing more options, and hopefully, simply be better. Ubisoft took some big risks by implementing such huge changes to the setting; will they backfire?
#1 Borderlands 2 - The original Borderlands was phenomenally fun; it earned game of the year awards for a reason. Borderlands 2 will bring gamers back to the planet of Pandora. Four new character classes will be playable as well as a fifth class that will be downloadable sometime post-launch. However, the original four playable characters and other characters from the first game, will make appearances, too. Borderlands was known as a game where players fought a ton of enemies, grabbed an incredible amount of loot, fired thousands of different weapons, and didn’t experience much of a story. Borderlands 2 has set out to change some things. Players will encounter a much greater variety of enemies and more of them. There are thousands of more weapons and each weapon manufacturer feels and plays very different, no longer being just a name. Gearbox is actually valuing story. The antagonist of the game is Handsome Jack (the first game didn’t really have a bad guy), owner of weapons manufacturer Hyperion. He is taking over Pandora in pursuit of alien technology and riches. There will be tons more dialogue as well as parts in-game that serve as cutscenes while keeping players in the game. The graphics are better, there is even more color, and the game brings a much greater variety of environments for players to explore (the first game was mostly, but not exclusively, a desert wasteland). Each new character appears to be a fresh, evolved version of their predecessors. Instead of a berzerker that uses both his fists to pound enemies into submission when filled with an animalistic rage, there is now a gunzerker that has the ability to dual-wield any two weapons (even rocket launches) and unload a significant amount of punishment on his foes. There is a siren class again, but instead of temporarily becoming invisible and very fast (phasewalk), she can now immobilize, suspending them in the air and leaving them vulnerable to attack (phaselock). Each characters skill will also be highly customizable, completely changing the integrity of what the skill is. Claptrap will be making a comeback and is likely to provide more lovable moments to those who adore him, and more rage to those who hate him (or love to hate him). And of course there will be loads or more sweet, sweet loot. Borderlands 2 will be bigger, better, more customizable, and (hopefully) more fun than the previous installment. This is the game that the original Borderlands was supposed to be and that game was pretty damn good.
Missed The Cut - Halo 4 - Players return to Master Chief for the first time in years and much has changed, but Bungie is no longer at the reins and this sequel almost feels forced.
Thursday, April 26, 2012
Top Four (Non-Playable) Video Game Characters That I Love
#4. Mario Auditore (Assassin's Creed II) - There is little remarkable about this particular Mario, but that is kind of the point. He is the uncle of Ezio Auditore, the game's main character, and he is always there to lend a helping hand. His villa serves as the Assassin's home-base throughout much of the game and is where Ezio's mother and sister live after they are forced from their home. The most important thing that is does is train Ezio and help him follow his father's footsteps by joining the Assassin's fight against the Templars. For most, Mario Auditore is a simple and possibly, forgettable character. So, why do I love him? Simply because of something he says when you first meet him, "It's a-me, Mario!" This shout out to Nintendo's beloved Italian plumber is my favorite video game reference of all time and has earned Ubisoft's Mario a place on my list and in my heart.
#3. Deckard Cain (Diablo Series) - In Diablo, Cain is your Dumbledore, your Gandalf. Unlike the other two, he has no magic powers, but he is old and has a bushy white beard. He also happens to always be wearing a cloak/robe and is the most knowledgable character in the game. Another link between the three is that Dumbledore did die, Gandalf almost died, and the introduction to Diablo III leads you to believe that Cain has died, until you start playing. During the Diablo series, Cain has served as the players' main guide and source for information. Blizzard even released a book titled The Book of Cain that is supposed to be written by Cain and tells about everything that he has witnessed first-hand as well as all of the knowledge he has accumulated about Heaven, Hell, and Sanctuary (the equivalent to Earth in the game). Besides Diablo himself (or herself if you believe certain theories about the upcoming third game), he is the only character featured in every game; Diablo wouldn't be the same without him. Blizzard also linked a game mechanic to Cain to make him even slightly more important and badass; he'd identify your items for free. What I (and many fans) love most about Cain is his voice. Cain's voice has become the voice of the series. His most famous soundbite is, "Stay awhile and listen" and if you place Diablo II at all, it is a line that you will hear frequently. Despite how many times I've heard it, it never gets old; I love it.
#2. Claptrap (Borderlands) - I love Claptrap. I hate Claptrap. I love to hate Claptrap and that's why he's soared all the way up to #2 on my list. Claptrap is a talkative, boxy robot with a single wheel for a leg and two arms. He is the face of the Borderland franchise and is somewhat of a mascot. There was very little dialogue in the first game, so at time it was refreshing when you'd come across a Claptrap in town. The problem was that they'd never shut up, which is why Claptrap is a love/hate character for virtually everyone that's played the game. Like Cain, Claptrap had a game mechanic tied directly to him. Occasionally, players would come across a broken Claptrap while they were out and about. If they found that Claptraps missing piece and fixed him, they'd be rewarded with an additional inventory space. However, the entire time you were around the broken Claptrap he'd be yelling, "Help me! Help me!" and wouldn't stop crying for his life. At first, it was just sad, but after awhile it became annoying. By the time you put 30 hours into the game and finally beat it, you hated Claptrap with a passion. There was good news though. Gearbox later released some DLC called Claptrap's New Robot Revolution. During this DLC, players got to do what they had wanted to do for quite sometime; kill Claptrap. Borderlands 2 is set to release this September and it is sure to provide me with more reasons to love hating Claptrap. Until then, I get to enjoy him dance to some dubstep (about 2:24 in).
#1. Garrus Vakarian (Mass Effect Series) - I must start by saying that I have never played as a female Commander Shepard or FemShep, so I have never played as a character that pursued a romantic relationship with Garrus. Moving on. Garrus is the man that other men dream of being like and women dream of being with. He shows compassion and understanding when he needs to, while also being a ruthless badass that accepts nothing less than perfection on the battlefield and works to cleanse the galaxy of villains and scumbags alike. People speak of him in hushed whispers. Upon being seriously injured, he decided he didn't feel like dying. He chose to keep his scars just to look even more awesome. He knows how to brag without coming off as arrogant. My Commander Shepard caught him getting it on with Tali vas Normandy, so clearly he has a way with the ladies. He never questions or doubts you. He always has "calibrations" to make and he knows it. Some of his dialogue and cutscenes are the most satisfying in the series. He is one of only two characters that serve as a member of your crew on the Normandy in all three games. You really get to see him change and develop as a character. He starts out as a C-Sec (Citadel Security) Officer, later becomes a powerful vigilante wittily named "Archangel," and ultimately becomes Commander Shepard's most loyal ally and best friend (if you let him anyway). When I first heard that ME3 was going to have multiplayer and that you could play as all races, I dreamed of creating a Turian and making him as close to Garrus as I could. Unfortunately, the multiplayer part of the game doesn't really work that way, so I'm left dreaming of what it would be like to play as Garrus. Before heading into the finale of ME3, your brief goodbye with Garrus fuels you to want to bring the galactic war to an end even more so you can share a drink with him. Now that Bioware is making changes to ME3's ending (after thousands of fans expressed their disappointment and rage), maybe we'll all finally be able to have that drink. Garrus Vakarian is the most interesting Turian in the Galaxy and I love em'.
#3. Deckard Cain (Diablo Series) - In Diablo, Cain is your Dumbledore, your Gandalf. Unlike the other two, he has no magic powers, but he is old and has a bushy white beard. He also happens to always be wearing a cloak/robe and is the most knowledgable character in the game. Another link between the three is that Dumbledore did die, Gandalf almost died, and the introduction to Diablo III leads you to believe that Cain has died, until you start playing. During the Diablo series, Cain has served as the players' main guide and source for information. Blizzard even released a book titled The Book of Cain that is supposed to be written by Cain and tells about everything that he has witnessed first-hand as well as all of the knowledge he has accumulated about Heaven, Hell, and Sanctuary (the equivalent to Earth in the game). Besides Diablo himself (or herself if you believe certain theories about the upcoming third game), he is the only character featured in every game; Diablo wouldn't be the same without him. Blizzard also linked a game mechanic to Cain to make him even slightly more important and badass; he'd identify your items for free. What I (and many fans) love most about Cain is his voice. Cain's voice has become the voice of the series. His most famous soundbite is, "Stay awhile and listen" and if you place Diablo II at all, it is a line that you will hear frequently. Despite how many times I've heard it, it never gets old; I love it.
#2. Claptrap (Borderlands) - I love Claptrap. I hate Claptrap. I love to hate Claptrap and that's why he's soared all the way up to #2 on my list. Claptrap is a talkative, boxy robot with a single wheel for a leg and two arms. He is the face of the Borderland franchise and is somewhat of a mascot. There was very little dialogue in the first game, so at time it was refreshing when you'd come across a Claptrap in town. The problem was that they'd never shut up, which is why Claptrap is a love/hate character for virtually everyone that's played the game. Like Cain, Claptrap had a game mechanic tied directly to him. Occasionally, players would come across a broken Claptrap while they were out and about. If they found that Claptraps missing piece and fixed him, they'd be rewarded with an additional inventory space. However, the entire time you were around the broken Claptrap he'd be yelling, "Help me! Help me!" and wouldn't stop crying for his life. At first, it was just sad, but after awhile it became annoying. By the time you put 30 hours into the game and finally beat it, you hated Claptrap with a passion. There was good news though. Gearbox later released some DLC called Claptrap's New Robot Revolution. During this DLC, players got to do what they had wanted to do for quite sometime; kill Claptrap. Borderlands 2 is set to release this September and it is sure to provide me with more reasons to love hating Claptrap. Until then, I get to enjoy him dance to some dubstep (about 2:24 in).
#1. Garrus Vakarian (Mass Effect Series) - I must start by saying that I have never played as a female Commander Shepard or FemShep, so I have never played as a character that pursued a romantic relationship with Garrus. Moving on. Garrus is the man that other men dream of being like and women dream of being with. He shows compassion and understanding when he needs to, while also being a ruthless badass that accepts nothing less than perfection on the battlefield and works to cleanse the galaxy of villains and scumbags alike. People speak of him in hushed whispers. Upon being seriously injured, he decided he didn't feel like dying. He chose to keep his scars just to look even more awesome. He knows how to brag without coming off as arrogant. My Commander Shepard caught him getting it on with Tali vas Normandy, so clearly he has a way with the ladies. He never questions or doubts you. He always has "calibrations" to make and he knows it. Some of his dialogue and cutscenes are the most satisfying in the series. He is one of only two characters that serve as a member of your crew on the Normandy in all three games. You really get to see him change and develop as a character. He starts out as a C-Sec (Citadel Security) Officer, later becomes a powerful vigilante wittily named "Archangel," and ultimately becomes Commander Shepard's most loyal ally and best friend (if you let him anyway). When I first heard that ME3 was going to have multiplayer and that you could play as all races, I dreamed of creating a Turian and making him as close to Garrus as I could. Unfortunately, the multiplayer part of the game doesn't really work that way, so I'm left dreaming of what it would be like to play as Garrus. Before heading into the finale of ME3, your brief goodbye with Garrus fuels you to want to bring the galactic war to an end even more so you can share a drink with him. Now that Bioware is making changes to ME3's ending (after thousands of fans expressed their disappointment and rage), maybe we'll all finally be able to have that drink. Garrus Vakarian is the most interesting Turian in the Galaxy and I love em'.
Wednesday, November 9, 2011
Just Take Your Time And Make a Better Game
Over the past several years, it has become commonplace for major gaming titles to have annual release, but I wish it would end. If it is not a sports game, I don't want a new one to come out every single year, so stop it. Please, game developers, take your time and build a deeper, better, more polished game. Game publishers, don't push game developers to speed up the process. Meals that take all day to make are much more enjoyable than 90-second meals and games are the same way.
The Call of Duty series has been cranking out a new game every year since it has grown in popularity. Multiple game developers create the games, taking turns with each new addition to the series, so they do have a little more time, but it still isn't a lot of time. It is difficult to make a ground-breaking came in a year and a half. Little has changed over the past four games.
Many are saying that Modern Warfare 3 (which debuted yesterday) feels old. It runs on the same graphics engine that Modern Warfare 2 ran on when it came out two years ago. To survive in any business, you have to innovate. Despite this, Modern Warfare 3 is little different than 2 or even 1 and it is still thriving.
The Assassin's Creed series is another franchise that has grown greatly as new games have been released. There is even an Assassin's Creed movie going into production. Assassin's Creed is now following in Call of Duty's footsteps. Assassin's Creed: Revelations will come out later this month. Last year, Assassin's Creed: Brotherhood was released. Assassin's Creed 3 has already been announced and will be coming out in time for the 2012 holiday season. Will the series get watered down?
There were two years between the release of Battlefield 3 and Battlefield: Bad Company 2. There were five years between Battlefield 3 and its prequel, Battlefield 2. Before BF3 was released, its developer, DICE, said that the Battlefield series wouldn't receive annual releases. I breathed a sigh of relief when I first heard the news and was thankful for a breath of fresh air; that might have been pre-mature.
This week, the president of Electronic Arts (EA; the publisher that released BF3), Frank Gibeau, announced that we should expect a BF4. BF3 has only been out for three weeks, so I hope this announcement doesn't mean BF4 will come out next year. Will this ever end?
As gamers, we owe it to ourselves to push those who make the games we buy to create something worth owning. We should push developers to push themselves to work harder. So, why don't we?
The Call of Duty series has been cranking out a new game every year since it has grown in popularity. Multiple game developers create the games, taking turns with each new addition to the series, so they do have a little more time, but it still isn't a lot of time. It is difficult to make a ground-breaking came in a year and a half. Little has changed over the past four games.
Many are saying that Modern Warfare 3 (which debuted yesterday) feels old. It runs on the same graphics engine that Modern Warfare 2 ran on when it came out two years ago. To survive in any business, you have to innovate. Despite this, Modern Warfare 3 is little different than 2 or even 1 and it is still thriving.
The Assassin's Creed series is another franchise that has grown greatly as new games have been released. There is even an Assassin's Creed movie going into production. Assassin's Creed is now following in Call of Duty's footsteps. Assassin's Creed: Revelations will come out later this month. Last year, Assassin's Creed: Brotherhood was released. Assassin's Creed 3 has already been announced and will be coming out in time for the 2012 holiday season. Will the series get watered down?
There were two years between the release of Battlefield 3 and Battlefield: Bad Company 2. There were five years between Battlefield 3 and its prequel, Battlefield 2. Before BF3 was released, its developer, DICE, said that the Battlefield series wouldn't receive annual releases. I breathed a sigh of relief when I first heard the news and was thankful for a breath of fresh air; that might have been pre-mature.
This week, the president of Electronic Arts (EA; the publisher that released BF3), Frank Gibeau, announced that we should expect a BF4. BF3 has only been out for three weeks, so I hope this announcement doesn't mean BF4 will come out next year. Will this ever end?
As gamers, we owe it to ourselves to push those who make the games we buy to create something worth owning. We should push developers to push themselves to work harder. So, why don't we?
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