Microsoft is revealing the successor to the Xbox 360 on May 21st. Sony announced it's next-gen console, the PlayStation 4, back in February and has given little new information since. If it were up to me, Sony would be making some announcements of it's own on the 21st and here is why.
Microsoft Won This Generation of Console Gaming
Everyone knows this even though some fanboys fail to admit it. Sony has an early lead going forward since the PS4 is already announced and people are excited about it; keep that momentum going. I think that Sony should keep the punches coming and never back down.
Spike and Gametrailers Have Exclusive Rights to Show the Event Live
The PS4 announcement was live streamed by Sony itself, IGN, and a host of other gaming sites. It was a huge event even though Sony only gave everyone a heads up a week or so in advance-we've known about Microsofts even for about a month.
This lack of exclusivity meant that people could go to their site of choice to see what was going on. Microsoft is forcing people to tune in to specific places to watch the show and I think that is really crappy. What if I don't have cable and can't watch Spike? What if I don't like Gametrailers and don't usually go to that site?
Sony Can Give New Information While Still Saving a Lot For E3
There will be all kinds of big announcements at E3. We will find out about games that we didn't even know where in development and be spoon fed info about big titles that we previously knew little about. Sony can still give away more now while still making E3 feel like Christmas.
Just give us more information about games that we already know about. Infamous is a major franchise for Sony and they can show off more new gameplay from Infamous Second Son since we haven't seen much since the announcement.
Planetside 2 is a free-to-play first-person-shooter that came out for PC last fall. The studio behind the game happens to be owned by Sony. Several months back it was teased on IGN's show, Up At Noon, that the game could be coming to the PS4. More recently, tweets from the team have also implied that the game will be on the PS4. So, Sony, make this rumor official. Tell everyone that this successful shooter that throws hundreds of players into a single battle, will be on the new console.
Why Not?
Steal Microsoft's thunder. Rain on it's parade.
On the morning of the 21st, send press releases out to the gaming media and have them stay tuned. Don't hold a big event with tons of people there, just stream it online and allow all major gaming sites to stream it, too. Have an hour plus long event starting roughly 30 minutes before Microsoft's event.
Show us Planteside 2 on the PS4. Show us more footage from previously announced games (Drive Club, Knack, Deep Down, etc.) and save the really big secrets for E3 . . . except for one big secret . . . Show us the actual console. Show gamers what the PS4 really looks like and give it's official release date.
Because of the aforementioned exclusivity of how Microsoft's event is being shown to the public, a lot of attention could be diverted to Sony. The fanboys (and fangirls) will already be there. People on the fence may turn to Sony and if they get hooked, might not even switch over to see what Microsoft it doing.
I know that Sony would be setting itself up for some future Microsoft backlash, but so what? Sony has nothing to lose by doing this. The company is already all-in and it's future success is largely reliant upon the success of the PS4.
Hit Microsoft right in the face (or groin) and don't stop.
Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
Thursday, May 16, 2013
Sunday, December 23, 2012
Game In The Veins
So, I'm starting a blog/website strictly dedicated to video game writing. Reviews, previews, features, , that kind of thing. I am no longer writing for New Gamer Nation, so things that would have ended up there will be on my own site instead. I will likely no longer be making any video game related posts here, as it makes more sense to toss those up on Game In The Veins. The layout is pretty basic right now, but over time (when I have the time) I will be making some tweaks and throw up new content more regularly.
Sunday, December 2, 2012
Follow Up: When Can I See Master Chief Throw A Plasma Grenade at Marcus Fenix?
Super Smash Bros. is one of my favorite game franchises EVER and since I've never owned a Wii, I've only actually put real time into playing the first two games. Nintendo hit a huge home run when they decided to pit their best characters against each other.
Sony has followed in Nintendo's footsteps with the release of PlayStation All-Atars Battle Royale. The game definitely is not a carbon-copy of Super Smash Bros., but clearly was inspired by it. Why has Microsoft failed to produce a similar franchise?
When this question is brought up (which is rare), people tend to point out that Microsoft does not have as many exclusive characters as its Japanese competitors. These people fail to recognize the fact that that does not really matter. Super Smash Bros. Brawl features Solid Snake from the Metal Gear Solid franchise. These games have been on Nintendo consoles, but are actually better known for being featured on the various PlayStations. Also, while no characters from Assassin's Creed are actually in PlayStation All-Stars, some have hoped that Connor from ACIII would make it into the game at some point.
Microsoft, I beg of you, make this happen. Your version can have a significantly different feel than the other two franchises. It will sell, I guarantee it (as long as you DO NOT make it a Kinect game).
Sony has followed in Nintendo's footsteps with the release of PlayStation All-Atars Battle Royale. The game definitely is not a carbon-copy of Super Smash Bros., but clearly was inspired by it. Why has Microsoft failed to produce a similar franchise?
When this question is brought up (which is rare), people tend to point out that Microsoft does not have as many exclusive characters as its Japanese competitors. These people fail to recognize the fact that that does not really matter. Super Smash Bros. Brawl features Solid Snake from the Metal Gear Solid franchise. These games have been on Nintendo consoles, but are actually better known for being featured on the various PlayStations. Also, while no characters from Assassin's Creed are actually in PlayStation All-Stars, some have hoped that Connor from ACIII would make it into the game at some point.
Microsoft, I beg of you, make this happen. Your version can have a significantly different feel than the other two franchises. It will sell, I guarantee it (as long as you DO NOT make it a Kinect game).
Monday, November 5, 2012
Selfish Plug
I'm not often one to toot my own horn, but I'm pretty awesome (obviously, modesty is my middle name). In the name of advertising myself, here are three gaming pieces that I've written recently that may be of interest to someone other than myself:
Borderlands 2 is amazing, but it does have one glaring problem.
Games steal from other games, but sometimes they forget to grab the simple things.
Like people, game franchises die. People should accept that.
Enjoy . . . or don't, it's up to you.
Borderlands 2 is amazing, but it does have one glaring problem.
Games steal from other games, but sometimes they forget to grab the simple things.
Like people, game franchises die. People should accept that.
Enjoy . . . or don't, it's up to you.
Sunday, November 4, 2012
I Wish: More Game Developers Were Mac Friendly
Most computer games choose PC's and I understand that. Many of them also tell us Mac owners that if we were interested in games, we never should have gotten a Mac in the first place. Why?
My Xbox 360's primary function is to play video games. While it can do more than that, that is what it is made for. My laptop was not made to play video games.
I'm a student and I do not claim to be much of a computer person. I know more about the ins and outs of computers than my parents, but less than most of my friends. What I do know is that I enjoy my Mac for everything besides gaming and the only reason why it falls short in that arena is because the vast majority of the games I'd like to play are PC only. I must commend Blizzard because all of their current games (Starcraft II, Diablo III, and World of Warcraft) are playable on Mac's.
I am not the only sad gamer wishing that games like Total War: Shogun 2 were playable on my computer. It doesn't take that much more time or money to make this happen and sales will go up. Are developers just lazy? Do us Mac gamers need to speak up more? What is the answer? Just tell me and I will do whatever (little) that I can to attempt to solve this issue.
Until then, I'll keep reading about all of the games that I can play until one lone tears forms in the corner of my eye. At that point I'll distract myself by playing something that is actually at my disposal.
My Xbox 360's primary function is to play video games. While it can do more than that, that is what it is made for. My laptop was not made to play video games.
I'm a student and I do not claim to be much of a computer person. I know more about the ins and outs of computers than my parents, but less than most of my friends. What I do know is that I enjoy my Mac for everything besides gaming and the only reason why it falls short in that arena is because the vast majority of the games I'd like to play are PC only. I must commend Blizzard because all of their current games (Starcraft II, Diablo III, and World of Warcraft) are playable on Mac's.
I am not the only sad gamer wishing that games like Total War: Shogun 2 were playable on my computer. It doesn't take that much more time or money to make this happen and sales will go up. Are developers just lazy? Do us Mac gamers need to speak up more? What is the answer? Just tell me and I will do whatever (little) that I can to attempt to solve this issue.
Until then, I'll keep reading about all of the games that I can play until one lone tears forms in the corner of my eye. At that point I'll distract myself by playing something that is actually at my disposal.
Friday, October 26, 2012
By The Way, I Write For New Gamer Nation
Want some video game news, reviews, previews, editorials . . . basically everything? Go to New Gamer Nation, where you can read things that I write like this or even this.
Monday, July 9, 2012
Hello World
I am still alive (in case anyone was wondering). I have also still been writing, just not here. I recently became I writer for the video game blog D-Pad D-Bags. Below is a link to my latest article.
: Why I'll Empty My Pockets for Borderlands 2 Instead of Black Ops 2
: Why I'll Empty My Pockets for Borderlands 2 Instead of Black Ops 2
Thursday, May 31, 2012
Top Four Most Anticipated Video Games (Fall 2012)
#4 Madden 13 - In recent years, Madden has been trending in a downward spiral, releasing a particularly lack luster effort last August. Madden 12 marked the first Madden that I did not buy since I became a madden fan pre-Xbox 360/PS3. Why will Madden 13 be better? Developer EA Tiburon seems to finally realize that they’ve dropped the ball. A greater effort is being made in the game play as well as the presentation. There will be two new announcers in the booth and they were actually recorded together, sounding more natural than the robotic Chris Collinsworth, who color-commentated the last few games. Even if EA’s hard work doesn’t pay off, this game can’t possibly be worse than its predecessor.
#3 Call of Duty: Black Ops 2 - I’m excited for Black Ops 2 for the same reasons as the upcoming Madden. Call of Duty has become stagnant. Gamers unanimously agree that Call of Duty 4: Modern Warfare is by far the best installment in the franchise. Since CoD 4, each annual release has been almost the same thing with little to keep things fresh. Like Madden 12, last years Call of Duty: Modern Warfare 3 was the first ever CoD that I didn’t buy since the franchise’s birth. I have not been alone in clamoring for changes to the CoD franchise and Black Ops 2 is bringing changes. Part of the game will be taking place during the Cold War in the 1980’s. The rest of the campaign and all of the multiplayer will be in a future Cold War in 2025. So far the campaign appears to be as over-the-top as ever, but there seems to be signs of evolution as well. There will be several times during the campaign where players will be forced to choose which mission to go to next while those that they do not pick go un-played. The decisions you make impact aspects of the story including who lives and dies. The missions will also allow players to run through the entire mission commanding troops and drones from a birds eye view, hopping into a drone, or playing as a soldier on the ground. Players will also be able to switch to whoever they want whenever they want. This will add replayability to the campaign for the first time in a long time. Little has been revealed about the multiplayer, but there are sure to be changes there, too; hopefully significant ones.
#2 Assassin’s Creed III - After the success of Assassin’s Creed II, the franchise began releasing games annually (Assassin’s Creed Brotherhood and Assassin’s Creed Revelations). Unfortunately, annual releases are rarely a good thing for gamers since the short development times oftentimes lead to games that aren’t particularly polished or innovative (see Call of Duty and Madden) and that proved to be true with Assassin’s Creed as well. Assassin’s Creed Brotherhood felt like ACII, but somehow not as good. Assassin’s Creed Revelation was supposed to provide fans with answers, but left them with more questions instead. For the first time since the release of ACII, ACIII will bring a lot of change to the series. Ezio Auditore, the main character in the last three Assassin’s Creed installments, is gone; his story has been told. The franchise is abandoning more than just one of the best characters in video game history, but Europe, the Middle East, and all of its characters that don’t play into the modern day story line as well. Players will now be exploring colonial America and will be spending the majority of their time during the American Revolution playing as a half Native American, half British assassin. Although there will be some large cities to use all playgrounds (Philadelphia, Boston, etc.), there won’t be anything like the colossal cities featured in past games. Instead, the wilderness will become a significant part of the game. Trees will be a new way of transportation. Players will have to fend for themselves out in the wilderness, hunting animals for food. Another first for the series is weather; there will actually be seasons. Snow will dramatically slow players down. More so than in the past, players will have to really think about their surrounds both before and during combat. The combat itself will receive various changes, providing more options, and hopefully, simply be better. Ubisoft took some big risks by implementing such huge changes to the setting; will they backfire?
#1 Borderlands 2 - The original Borderlands was phenomenally fun; it earned game of the year awards for a reason. Borderlands 2 will bring gamers back to the planet of Pandora. Four new character classes will be playable as well as a fifth class that will be downloadable sometime post-launch. However, the original four playable characters and other characters from the first game, will make appearances, too. Borderlands was known as a game where players fought a ton of enemies, grabbed an incredible amount of loot, fired thousands of different weapons, and didn’t experience much of a story. Borderlands 2 has set out to change some things. Players will encounter a much greater variety of enemies and more of them. There are thousands of more weapons and each weapon manufacturer feels and plays very different, no longer being just a name. Gearbox is actually valuing story. The antagonist of the game is Handsome Jack (the first game didn’t really have a bad guy), owner of weapons manufacturer Hyperion. He is taking over Pandora in pursuit of alien technology and riches. There will be tons more dialogue as well as parts in-game that serve as cutscenes while keeping players in the game. The graphics are better, there is even more color, and the game brings a much greater variety of environments for players to explore (the first game was mostly, but not exclusively, a desert wasteland). Each new character appears to be a fresh, evolved version of their predecessors. Instead of a berzerker that uses both his fists to pound enemies into submission when filled with an animalistic rage, there is now a gunzerker that has the ability to dual-wield any two weapons (even rocket launches) and unload a significant amount of punishment on his foes. There is a siren class again, but instead of temporarily becoming invisible and very fast (phasewalk), she can now immobilize, suspending them in the air and leaving them vulnerable to attack (phaselock). Each characters skill will also be highly customizable, completely changing the integrity of what the skill is. Claptrap will be making a comeback and is likely to provide more lovable moments to those who adore him, and more rage to those who hate him (or love to hate him). And of course there will be loads or more sweet, sweet loot. Borderlands 2 will be bigger, better, more customizable, and (hopefully) more fun than the previous installment. This is the game that the original Borderlands was supposed to be and that game was pretty damn good.
Missed The Cut - Halo 4 - Players return to Master Chief for the first time in years and much has changed, but Bungie is no longer at the reins and this sequel almost feels forced.
Top Four (Worst) Video Game Worlds To Live In
#4 Pikmen (Wherever You Crash Land/Live) - Would you want to live in a world where everything is giant and nothing is friendly except for tiny, colorful, noseless people that do whatever you tell them to, and you live in constant fear of being killed by some strange creature? Or would you like to be one of those puny people, devoting your life to a stranger dressed as an astronaut, and being put into harm’s way nearly 24/7? No. No you wouldn’t.
#3 Any Superhero Game Ever (Any Superhero World Ever) - If there are superheroes, then there are super villains, too. Sure Batman, Spiderman, and the rest of the spandex clad, overly muscled men and women out there have saved a lot of innocent people over the years, but a lot of civilians have died too. If you are a “damsel in distress” you are as likely to be killed as you are to be saved. Either way, there is always going to be crazy stuff going on in the world and there will always be a new villain waiting to run amuck as soon as the last one is tossed into a high security prison somewhere, assuming they don’t escape from said prison.
#2 Mass Effect (The Universe) - The galaxy is at war and if you haven’t personally been decimated by the Reapers, then someone you know has. All organic life (and some synthetic life) is throwing everything it has in one last ditch effort, suicide mission style assault to save everyone and rid themselves of the Reapers. It all comes down to the decision made by one man/women, Commander Shepard. They decide whether to control the Reapers and send them away, destroy all inorganic life forever, or permanently blend all inorganic and organic life into sentient, cyborg-like beings. No matter which option they choose, the mass relays (the way everyone travels through the galaxy) will be destroyed, millions of people will be stranded, and millions more will die. The worst part? Some stranger gets to decide your future and you have no say whatsoever. Maybe if Shepard had more choices *wink wink, then maybe things wouldn’t be so bleak.
#1 Diablo (Sanctuary) - Despite the name “Sanctuary” this Earth-like world is all but peaceful. Not long after its creation, its people had their magical abilities taken away by the powers of heaven and hell. Then angels and demons fought over Sanctuary for the loyalty of its people. Eventually Diablo and his brothers were banished from hell and chose to ravage Sanctuary. Years after they were captured and locked away in soul stones, Diablo was released again, wrecking havoc on everything in his path. A few years later and Diablo was at it again, releasing his brothers along the way. Fast forward two decades and Sanctuary was once again under attack by the likes of hell with humanity’s existence at stake. While in Sanctuary you’d likely be living in a little town with the armies of hell in your backyard. If you think that sounds crappy, imagine all of that happening while living in Sanctuary’s equivalent to the Middle Ages. Diablo; fun to play not to live.
Missed The Cut - Rampage (Earth) - It would indeed be quite terrible to live in a world where every major city is constantly being attacked by giant lizards, apes, and rats.
Wednesday, May 30, 2012
Top Four Best Video Game Worlds To Live In
#4 Rock Band (Earth) - Love music? Then you’d love living in the Rock Band version of Earth. The world would be riddled with amazing bands that would be touring all the time. Your itunes library would never suffer from a shortage of new music, ever. Plus, nothing else would really change and Earth is already pretty nice.
#3 PaRappa the Rapper (Whatever World It Is That PaRappa Lives In) - Going along similar lines as Rock Band, PaRappa’s world would bring in a reign of music. Singing and rapping would make the mundane things in life, like taking your driving test, a whole lot more fun. It would also be school, yet slightly awkward, to get to hangout with talking dogs, bears, and onion-people. Life would never be boring.
#2 Mass Effect [If The Reapers Didn’t Exist] (The Universe) - With all organic life no longer in danger, life would be pretty sweet. Flying around the galaxy and discovering new worlds would be incredible. No, it would be so unbelievably enjoyable that a new word would have to be invented to describe it. As long as you don’t find yourself being chased by space pirates or looking down the barrel of a shotgun held by a mercenary, you’d be fine.
#1 Super Mario (Mushroom Kingdom) - Think about it, unless you are an Italian plumber (and who is?), princess, or minion of a dimwitted dinosaur-turtle king, you would never be in danger. The kingdom is colorful and the clouds smile at you. How could you have a bad day racing a go-cart against a gorilla? Life would be pretty easy while spending the majority of your time playing soccer with turtles, baseball with chimps, and cruising around town on the back of a fun-loving, egg-laying dinosaur. Sounds pretty sweet to me.
Missed The Cut - Your Favorite Video Game World - At first you might think it would be amazing, but you’d soon discover that your expectations were set too high and would be doomed for disappointment.
Tuesday, May 15, 2012
R.I.P. Deckard Cain
It's not likely that he'll magically return since his body was burned, but sadly, Deckard Cain died in the first of four acts in Diablo 3. Cain was the lone character, besides Diablo, to be in all three games. He'd survived horrifying demon onslaughts, being locked up and left for dead in Tristram as it was burning to the ground, as well as being hit by a 'falling star'. Despite all of that, he died kind of pathetically and undramatically as players sat and watched, unable to save him.
R.I.P. Deckard Cain. You won't be forgotten.
"Stay awhile and listen."
R.I.P. Deckard Cain. You won't be forgotten.
"Stay awhile and listen."
Monday, May 14, 2012
Balancing Act: The Diablo 3 Demon Hunter
Diablo is amazing. Video games are (mostly) amazing. Diablo is an amazing video game.
In Diablo 3, players get to choose from five different classes: barbarian, witch doctor, wizard, monk, and demon hunter. Players are also allowed to have a total of ten characters at once. Because of that, it might seem that the class you choose first is not that important, but to me it is. My first class of choice (if my computer can actually run the game) is . . . the demon hunter.
I am not choosing the demon hunter because they are totally badass, because they have grenades, which is just plain cool, or because it is easier (at times) to play as a ranged class; I am choosing the demon hunter because I can relate to them (sort of).
Each character has something called a "resource system." This system is what allows them to use their spells and abilities. The demon hunter's resource system is actually a combination of hatred and discipline. Hatred is used for offensive skills while discipline is needed for defensive ones. In the lore of Diablo demon hunters need to maintain a balance between hatred and discipline, so that they do not lose control while in pursuit of demons. To me, in life we or at least I, have to live in a similar balance.
On a daily basis I need to maintain balance in different phases of life. I know that when I wander off the beaten path things usually do not go terribly well. One of the best part of playing video games is being able to connect to the character that you are playing (which is why everyone hates when their character dies *cough *cough Mass Effect *cough Bioware, you screwed up). Maybe I am going to play as a demon hunter because they look ridiculously cool, but I'd at least like to believe that I'm not that shallow (all the time).
Decide for yourself which class to choose.
In Diablo 3, players get to choose from five different classes: barbarian, witch doctor, wizard, monk, and demon hunter. Players are also allowed to have a total of ten characters at once. Because of that, it might seem that the class you choose first is not that important, but to me it is. My first class of choice (if my computer can actually run the game) is . . . the demon hunter.
I am not choosing the demon hunter because they are totally badass, because they have grenades, which is just plain cool, or because it is easier (at times) to play as a ranged class; I am choosing the demon hunter because I can relate to them (sort of).
Each character has something called a "resource system." This system is what allows them to use their spells and abilities. The demon hunter's resource system is actually a combination of hatred and discipline. Hatred is used for offensive skills while discipline is needed for defensive ones. In the lore of Diablo demon hunters need to maintain a balance between hatred and discipline, so that they do not lose control while in pursuit of demons. To me, in life we or at least I, have to live in a similar balance.
On a daily basis I need to maintain balance in different phases of life. I know that when I wander off the beaten path things usually do not go terribly well. One of the best part of playing video games is being able to connect to the character that you are playing (which is why everyone hates when their character dies *cough *cough Mass Effect *cough Bioware, you screwed up). Maybe I am going to play as a demon hunter because they look ridiculously cool, but I'd at least like to believe that I'm not that shallow (all the time).
Decide for yourself which class to choose.
Monday, April 30, 2012
Top Four Most (Un)Satisfying Types of Video Game Endings
#4. It Was All a Dream - So you've spent hours playing through a game and finally make it to the end only for it to be revealed that everything you just did was just someone's dream? What?! Games (and movies for that matter) that all take place during a dream are a half-assed way of ending things. Developers are telling their fans one of two things. Either they weren't created enough to actually come up with a gripping narrative or they were lazy. This ending type has been used over and over and over again and by big time games, too. There have been Super Mario, Final Fantasy, and Zelda games that have all been a dream. PLEASE MAKE IT STOP.
#3. You're Left Wanting More Game - I don't mean you want more game, so you can keep on playing, but you want more game, so you get a new ending. Far too many games have ultimately ended like this; the original Borderlands was this way. The point of the story or so players thought was that there was a something called "The Vault" that contained unimaginable treasures and alien artifacts. However, *spoilers* when you got there some giant monster pops out of it and when you killed it The Vault closed, never to be opened again. When credits appeared after Halo 2's ending, many people were hoping that it was just a joke and that there'd be more after the credits; there wasn't. Sometimes I wonder if developers really don't know that these endings are bad?
#2. Your Character Dies at the End - As in real life there is death in video games and that is to be expected. However, just like in real life we don't want death to fall upon ourselves or those that we care about. When your character permanently dies at the end of a video game it is as if you and a close friend of died simultaneously. While playing a beloved video game character people tend to connect with them and put some of themselves into them; it's why they are beloved in the first place. As a gamer, the last thing that I want to happen is to pour hours into a game or game series only to have my character die. Whether it is a noble death or not, it's still death and death should never be associated with household video game names . . . like "Commander Shepard."
#1. The One That You Wish Was All Three . . . The Mass Effect 3 Ending - *all spoilers* Mass Effect 3's ending(s) did leave players craving more and their characters did die at the end, which is why some of us wish that the entire series was all just a dream. If the game was a dream then we could at least pretend that Commander Shepard was still alive (or didn't exist), that the ending didn't come down to choosing between red, blue, and green, and we wouldn't have to 'rage quit' the game via turning off our consoles in stunned silence. By the time I was nearing the end of the game I had already heard that the ending was infuriating to most, but I had made sure not to find out what actually happened until I played and I hoped that the ending wouldn't be so bad to me. At first I thought,"OK. What just happened?" I was able to remain pretty calm and even though I didn't like the ending, I didn't think that it was earth shatteringly bad, but time changes things. The more I thought about the ending, the more I re-watched the 'various' endings, and the more time I spent thinking about plot holes (like how all of the members of your crew that you can bring into battle were in London, but somehow made it back onto the Normandy) the more I thoroughly despised the ending with a passionate hate that I normally reserve for things in the real world. The biggest reason why the ending was so terrible is because gamers were lied to. We were all promised "A story that diverges into wildly different conclusions based on the player's actions in the first two chapters" and we got the polar opposite. Nothing that players did factored into the 'choice' that they made at the end of the game. None of the three endings or ending cinematics were fundamentally different. Although there are 'three different' conclusions to the series, they all look and feel exactly the same. No matter what players choose, Shepard dies (or at least loses his/her physical form), the Reapers are no longer a threat, the mass relays are destroyed, and the Normandy crash lands on some unknown planet. After receiving flak from thousands of enraged fans, Bioware has decided to work on "Extended Cut DLC" that will "expand upon the ending." Time will tell if anything really changes or if players will be left with a bad taste in their mouthes and tainted memories of the Mass Effect experience. No matter what happens, gamers will not forget the initial ending that they played through and that's not a good thing.
Thursday, April 26, 2012
Top Four (Non-Playable) Video Game Characters That I Love
#4. Mario Auditore (Assassin's Creed II) - There is little remarkable about this particular Mario, but that is kind of the point. He is the uncle of Ezio Auditore, the game's main character, and he is always there to lend a helping hand. His villa serves as the Assassin's home-base throughout much of the game and is where Ezio's mother and sister live after they are forced from their home. The most important thing that is does is train Ezio and help him follow his father's footsteps by joining the Assassin's fight against the Templars. For most, Mario Auditore is a simple and possibly, forgettable character. So, why do I love him? Simply because of something he says when you first meet him, "It's a-me, Mario!" This shout out to Nintendo's beloved Italian plumber is my favorite video game reference of all time and has earned Ubisoft's Mario a place on my list and in my heart.
#3. Deckard Cain (Diablo Series) - In Diablo, Cain is your Dumbledore, your Gandalf. Unlike the other two, he has no magic powers, but he is old and has a bushy white beard. He also happens to always be wearing a cloak/robe and is the most knowledgable character in the game. Another link between the three is that Dumbledore did die, Gandalf almost died, and the introduction to Diablo III leads you to believe that Cain has died, until you start playing. During the Diablo series, Cain has served as the players' main guide and source for information. Blizzard even released a book titled The Book of Cain that is supposed to be written by Cain and tells about everything that he has witnessed first-hand as well as all of the knowledge he has accumulated about Heaven, Hell, and Sanctuary (the equivalent to Earth in the game). Besides Diablo himself (or herself if you believe certain theories about the upcoming third game), he is the only character featured in every game; Diablo wouldn't be the same without him. Blizzard also linked a game mechanic to Cain to make him even slightly more important and badass; he'd identify your items for free. What I (and many fans) love most about Cain is his voice. Cain's voice has become the voice of the series. His most famous soundbite is, "Stay awhile and listen" and if you place Diablo II at all, it is a line that you will hear frequently. Despite how many times I've heard it, it never gets old; I love it.
#2. Claptrap (Borderlands) - I love Claptrap. I hate Claptrap. I love to hate Claptrap and that's why he's soared all the way up to #2 on my list. Claptrap is a talkative, boxy robot with a single wheel for a leg and two arms. He is the face of the Borderland franchise and is somewhat of a mascot. There was very little dialogue in the first game, so at time it was refreshing when you'd come across a Claptrap in town. The problem was that they'd never shut up, which is why Claptrap is a love/hate character for virtually everyone that's played the game. Like Cain, Claptrap had a game mechanic tied directly to him. Occasionally, players would come across a broken Claptrap while they were out and about. If they found that Claptraps missing piece and fixed him, they'd be rewarded with an additional inventory space. However, the entire time you were around the broken Claptrap he'd be yelling, "Help me! Help me!" and wouldn't stop crying for his life. At first, it was just sad, but after awhile it became annoying. By the time you put 30 hours into the game and finally beat it, you hated Claptrap with a passion. There was good news though. Gearbox later released some DLC called Claptrap's New Robot Revolution. During this DLC, players got to do what they had wanted to do for quite sometime; kill Claptrap. Borderlands 2 is set to release this September and it is sure to provide me with more reasons to love hating Claptrap. Until then, I get to enjoy him dance to some dubstep (about 2:24 in).
#1. Garrus Vakarian (Mass Effect Series) - I must start by saying that I have never played as a female Commander Shepard or FemShep, so I have never played as a character that pursued a romantic relationship with Garrus. Moving on. Garrus is the man that other men dream of being like and women dream of being with. He shows compassion and understanding when he needs to, while also being a ruthless badass that accepts nothing less than perfection on the battlefield and works to cleanse the galaxy of villains and scumbags alike. People speak of him in hushed whispers. Upon being seriously injured, he decided he didn't feel like dying. He chose to keep his scars just to look even more awesome. He knows how to brag without coming off as arrogant. My Commander Shepard caught him getting it on with Tali vas Normandy, so clearly he has a way with the ladies. He never questions or doubts you. He always has "calibrations" to make and he knows it. Some of his dialogue and cutscenes are the most satisfying in the series. He is one of only two characters that serve as a member of your crew on the Normandy in all three games. You really get to see him change and develop as a character. He starts out as a C-Sec (Citadel Security) Officer, later becomes a powerful vigilante wittily named "Archangel," and ultimately becomes Commander Shepard's most loyal ally and best friend (if you let him anyway). When I first heard that ME3 was going to have multiplayer and that you could play as all races, I dreamed of creating a Turian and making him as close to Garrus as I could. Unfortunately, the multiplayer part of the game doesn't really work that way, so I'm left dreaming of what it would be like to play as Garrus. Before heading into the finale of ME3, your brief goodbye with Garrus fuels you to want to bring the galactic war to an end even more so you can share a drink with him. Now that Bioware is making changes to ME3's ending (after thousands of fans expressed their disappointment and rage), maybe we'll all finally be able to have that drink. Garrus Vakarian is the most interesting Turian in the Galaxy and I love em'.
#3. Deckard Cain (Diablo Series) - In Diablo, Cain is your Dumbledore, your Gandalf. Unlike the other two, he has no magic powers, but he is old and has a bushy white beard. He also happens to always be wearing a cloak/robe and is the most knowledgable character in the game. Another link between the three is that Dumbledore did die, Gandalf almost died, and the introduction to Diablo III leads you to believe that Cain has died, until you start playing. During the Diablo series, Cain has served as the players' main guide and source for information. Blizzard even released a book titled The Book of Cain that is supposed to be written by Cain and tells about everything that he has witnessed first-hand as well as all of the knowledge he has accumulated about Heaven, Hell, and Sanctuary (the equivalent to Earth in the game). Besides Diablo himself (or herself if you believe certain theories about the upcoming third game), he is the only character featured in every game; Diablo wouldn't be the same without him. Blizzard also linked a game mechanic to Cain to make him even slightly more important and badass; he'd identify your items for free. What I (and many fans) love most about Cain is his voice. Cain's voice has become the voice of the series. His most famous soundbite is, "Stay awhile and listen" and if you place Diablo II at all, it is a line that you will hear frequently. Despite how many times I've heard it, it never gets old; I love it.
#2. Claptrap (Borderlands) - I love Claptrap. I hate Claptrap. I love to hate Claptrap and that's why he's soared all the way up to #2 on my list. Claptrap is a talkative, boxy robot with a single wheel for a leg and two arms. He is the face of the Borderland franchise and is somewhat of a mascot. There was very little dialogue in the first game, so at time it was refreshing when you'd come across a Claptrap in town. The problem was that they'd never shut up, which is why Claptrap is a love/hate character for virtually everyone that's played the game. Like Cain, Claptrap had a game mechanic tied directly to him. Occasionally, players would come across a broken Claptrap while they were out and about. If they found that Claptraps missing piece and fixed him, they'd be rewarded with an additional inventory space. However, the entire time you were around the broken Claptrap he'd be yelling, "Help me! Help me!" and wouldn't stop crying for his life. At first, it was just sad, but after awhile it became annoying. By the time you put 30 hours into the game and finally beat it, you hated Claptrap with a passion. There was good news though. Gearbox later released some DLC called Claptrap's New Robot Revolution. During this DLC, players got to do what they had wanted to do for quite sometime; kill Claptrap. Borderlands 2 is set to release this September and it is sure to provide me with more reasons to love hating Claptrap. Until then, I get to enjoy him dance to some dubstep (about 2:24 in).
#1. Garrus Vakarian (Mass Effect Series) - I must start by saying that I have never played as a female Commander Shepard or FemShep, so I have never played as a character that pursued a romantic relationship with Garrus. Moving on. Garrus is the man that other men dream of being like and women dream of being with. He shows compassion and understanding when he needs to, while also being a ruthless badass that accepts nothing less than perfection on the battlefield and works to cleanse the galaxy of villains and scumbags alike. People speak of him in hushed whispers. Upon being seriously injured, he decided he didn't feel like dying. He chose to keep his scars just to look even more awesome. He knows how to brag without coming off as arrogant. My Commander Shepard caught him getting it on with Tali vas Normandy, so clearly he has a way with the ladies. He never questions or doubts you. He always has "calibrations" to make and he knows it. Some of his dialogue and cutscenes are the most satisfying in the series. He is one of only two characters that serve as a member of your crew on the Normandy in all three games. You really get to see him change and develop as a character. He starts out as a C-Sec (Citadel Security) Officer, later becomes a powerful vigilante wittily named "Archangel," and ultimately becomes Commander Shepard's most loyal ally and best friend (if you let him anyway). When I first heard that ME3 was going to have multiplayer and that you could play as all races, I dreamed of creating a Turian and making him as close to Garrus as I could. Unfortunately, the multiplayer part of the game doesn't really work that way, so I'm left dreaming of what it would be like to play as Garrus. Before heading into the finale of ME3, your brief goodbye with Garrus fuels you to want to bring the galactic war to an end even more so you can share a drink with him. Now that Bioware is making changes to ME3's ending (after thousands of fans expressed their disappointment and rage), maybe we'll all finally be able to have that drink. Garrus Vakarian is the most interesting Turian in the Galaxy and I love em'.
Thursday, April 19, 2012
Why I Fail (Even Worse) at Zelda
This week is Gamesradar's "Week of Love." Today they posted the 25 best Gamecube games of all time. Guess what's number one? Legend of Zelda: Wind Waker.
Not only do I fail at Zelda, but I apparently missed out on the greatest gaming experience available on an underrated Nintendo game console. I would have been fine with Wind Waker being number two or three, but one? By failing at Zelda, I have failed as a gamer.
; (
Not only do I fail at Zelda, but I apparently missed out on the greatest gaming experience available on an underrated Nintendo game console. I would have been fine with Wind Waker being number two or three, but one? By failing at Zelda, I have failed as a gamer.
; (
Saturday, April 14, 2012
Top Four (Almost) Unbeatable Video Game Weapons
#4. Golden Gun (Goldeneye 007) - The Golden Gun only came with two bullets, but it was the lone weapon in the game that provided its wielder with a one-shiot-kill. When armed with one, you were feared by whoever was sitting next to you (online gaming didn't exist yet). The only thing holding you back was your own accuracy.
#3. Blue Shell (Mario Cart Series) - Blue Shells automatically lock-on to whoever happens to be in 1st place, which is hugely useful as long as you aren't already winning. Certain games in the series have made Blue Shells dodgeable, but it takes skill. Launching a Blue Shell can completely change the outcome of any race.
#2. Tactical Nuke (Call of Duty: Modern Warfare 2) - Tactical Nukes in MW2 proved to be quite controversial. When the killstreak is used all players' characters are killed, the match ends, and the team that used the Nuke wins. Once someone has one, there is absolutely nothing that can be done to stop it. The only think keeping this weapon from being #1 on this list is that fact that it is incredibly difficult to get. It takes a whole lot of skill and luck to amass the 25 consecutive kills required to get this killstreak (and of course you had to unlock it and select it, too). Unlock the others on this list, I have never acquired a Tactical Nuke, but I have been on the receiving end of one.
#1. Master Ball (Pokemon Series) - You may not consider the Master Ball (or any Poke Ball) to be a weapon, but I do. You use it to capture a "pocket monster" that you then use to fight on your behalf; sounds like a weapon to me. What makes the Master Ball great is that it automatically captures whatever Pokemon you used it against. In the original Pokemon Gameboy games (Red and Blue), it was the only way to catch the legendary Pokemon, Mewtwo. Even though the Master Ball is invincible, you only get one. If you don't hold onto it (and save it for Mewtwo), then all you can do is waste it. The Master Ball has taught millions of gamers an important video game (and life?) lesson: hold onto what is most important to you.
Tuesday, March 27, 2012
10 Reasons Why I Play Video Games
1. To end the boredom.
2. To compete with strangers (thank you Xbox Live).
3. To bond with friends/family.
4. To experience a story in a way only a game can do.
5. To learn.
6. To forget.
7. To feel a sense of accomplishment (beating a game or doing something awesome/difficult).
8. To have something else to talk about/reference.
9. To have something else to spoof.
10. To expand my horizons.
2. To compete with strangers (thank you Xbox Live).
3. To bond with friends/family.
4. To experience a story in a way only a game can do.
5. To learn.
6. To forget.
7. To feel a sense of accomplishment (beating a game or doing something awesome/difficult).
8. To have something else to talk about/reference.
9. To have something else to spoof.
10. To expand my horizons.
Why the Boy in Mass Effect 3 Annoys Me
Everyone that has played Mass Effect 3 (sorry if that doesn't include you) is familiar with a boy that you encounter near the start of the game. When making your way to your ship, the Normandy, during a Reaper (giant, sentient, synthetic ship-beings) invasion of Earth, you stumble across the boy, hiding in an air vent. You reach out to him and try to get him to come with you to safety, but he declines, then disappears. Seems innocent, actually annoying.
During the opening cinematic, you see the boy outside, playing with a Normandy toy. If he has a Normandy toy, he knows who Commander Shepard (your character) is. If he knows who Shepard is, then he knows what he/she looks like. If Shepard tries to save him, he'll let Shepard save him.
If the boy had allowed the player to help him out, then gamers would not have had to witness the shuttle he boarded get incinerated by a Reaper. That death haunts Shepard's dreams throughout the rest of the game and is the reason why the Catalyst (a sentient being that controls the Reapers) decides to take the form of that young boy.
Had this one thing happened (the kid accepting your help), players would not have had to sit through multiple, repetitive dream sequences (that were a missed opportunity) where you are forced to "run" incredibly slowly, chasing the boy around a forest until he disappears in flames. Shepard would have been in a better state of mind throughout the rest of the game as well.
Many Mass Effect fans also hated the ending (I held out as long as I could, but eventually joined them in their rage.) If the Catalyst chose a different form, then at least one part of the much-hated ending would have been different.
Lesson: If you are hiding in an air vent and the hero of humanity and all of the galaxy offers to help you, say,"YES!"
Thursday, December 1, 2011
When Can I See Master Chief Throw A Plasma Grenade at Marcus Fenix?
Nintendo's Super Smash Bros. series has been hugely successful. There have been three games in the series thus far and it looks like there will be more in the future. Recently, rumors were confirmed that Sony is finally making their own Supper Smash Bros. style game for the PS3. Naturally, people are creating their own wish lists for characters to feature in the game and everyone is taking guesses as to who will make this final cut. Still, I haven't heard anyone ask this question: what about Microsoft?
I love gaming, but it's expensive. This means that I can only afford to have one console and I decided on an Xbox 360. Why not create a game where Master Chief (Halo), Marcus Fenix (Gears of War), and Commander Shepard (Mass Effect) get to beat up on each other? The knock on the PS3 is that it does not have a lot of great PS3-exclusive games, but the 360 does, meaning it has great 360-exclusive characters as well.
I would totally buy this game if it ever came to exist; I'd even pre-order it. The original Super Smash Bros. was one of the first games that I played when I first had my Nintendo 64 (N64) as a kid. I would go crazy for a modern day, 360 equivalent. Hey, Bill Gates. Make this happen.
I love gaming, but it's expensive. This means that I can only afford to have one console and I decided on an Xbox 360. Why not create a game where Master Chief (Halo), Marcus Fenix (Gears of War), and Commander Shepard (Mass Effect) get to beat up on each other? The knock on the PS3 is that it does not have a lot of great PS3-exclusive games, but the 360 does, meaning it has great 360-exclusive characters as well.
I would totally buy this game if it ever came to exist; I'd even pre-order it. The original Super Smash Bros. was one of the first games that I played when I first had my Nintendo 64 (N64) as a kid. I would go crazy for a modern day, 360 equivalent. Hey, Bill Gates. Make this happen.
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