Showing posts with label Zelda. Show all posts
Showing posts with label Zelda. Show all posts

Monday, October 29, 2012

I'm Excited, But Should I Be?: Wii U

Nintendo's new console, the Wii U, launches within the next month. Due to my finances, I likely either won't ever own one or at least won't pick one up for a couple of years. The system has its critics (including myself), but I'm still hyped up about its release.

Maybe I'm just being nostalgic, but some of my all-time favorite gaming experiences have occurred while playing a Nintendo system. The first Pikmen game, Pokemon Red, Super Smash Bros., most Super Mario games; they're all Nintendo and they're all great.

The Wii U will bring new IP's with tons of potential (like The Wonderful 101) along with epic sequels of fan favorites (i.e. Pikmen 3). With time, there'll be new Zelda, Metroid, and Super Smash Bros. games. 

While it may not be as powerful as future Sony or Microsoft consoles (we don't know yet), it is certainly a step above the current generation of consoles. As long as the Wii U gamepad doesn't become a gimmick (like the Kinect), it has a chance of becoming something great. Currently, the Wii U can only support one gamepad per console (but you can still use Wii controllers, the Wii U pro controller, and others), but eventually that number will grow. 

WiiTV will finally bring a great media center to a Nintendo system. Nintendo is also finally fully embracing online gaming. Despite my excitement, I do still REALLY wish that the Wii U was called basically anything else, but I won't allow such a minute criticism bring me down.

Monday, April 30, 2012

Top Four Most (Un)Satisfying Types of Video Game Endings

#4. It Was All a Dream - So you've spent hours playing through a game and finally make it to the end only for it to be revealed that everything you just did was just someone's dream? What?! Games (and movies for that matter) that all take place during a dream are a half-assed way of ending things. Developers are telling their fans one of two things. Either they weren't created enough to actually come up with a gripping narrative or they were lazy. This ending type has been used over and over and over again and by big time games, too. There have been Super Mario, Final Fantasy, and Zelda games that have all been a dream. PLEASE MAKE IT STOP.

#3. You're Left Wanting More Game - I don't mean you want more game, so you can keep on playing, but you want more game, so you get a new ending. Far too many games have ultimately ended like this; the original Borderlands was this way. The point of the story or so players thought was that there was a something called "The Vault" that contained unimaginable treasures and alien artifacts. However, *spoilers* when you got there some giant monster pops out of it and when you killed it The Vault closed, never to be opened again. When credits appeared after Halo 2's ending, many people were hoping that it was just a joke and that there'd be more after the credits; there wasn't. Sometimes I wonder if developers really don't know that these endings are bad? 

#2. Your Character Dies at the End - As in real life there is death in video games and that is to be expected. However, just like in real life we don't want death to fall upon ourselves or those that we care about. When your character permanently dies at the end of a video game it is as if you and a close friend of died simultaneously. While playing a beloved video game character people tend to connect with them and put some of themselves into them; it's why they are beloved in the first place. As a gamer, the last thing that I want to happen is to pour hours into a game or game series only to have my character die. Whether it is a noble death or not, it's still death and death should never be associated with household video game names . . . like "Commander Shepard."

#1. The One That You Wish Was All Three . . . The Mass Effect 3 Ending - *all spoilers* Mass Effect 3's ending(s) did leave players craving more and their characters did die at the end, which is why some of us wish that the entire series was all just a dream. If the game was a dream then we could at least pretend that Commander Shepard was still alive (or didn't exist), that the ending didn't come down to choosing between red, blue, and green, and we wouldn't have to 'rage quit' the game via turning off our consoles in stunned silence. By the time I was nearing the end of the game I had already heard that the ending was infuriating to most, but I had made sure not to find out what actually happened until I played and I hoped that the ending wouldn't be so bad to me. At first I thought,"OK. What just happened?" I was able to remain pretty calm and even though I didn't like the ending, I didn't think that it was earth shatteringly bad, but time changes things. The more I thought about the ending, the more I re-watched the 'various' endings, and the more time I spent thinking about plot holes (like how all of the members of your crew that you can bring into battle were in London, but somehow made it back onto the Normandy) the more I thoroughly despised the ending with a passionate hate that I normally reserve for things in the real world. The biggest reason why the ending was so terrible is because gamers were lied to. We were all promised "A story that diverges into wildly different conclusions based on the player's actions in the first two chapters" and we got the polar opposite. Nothing that players did factored into the 'choice' that they made at the end of the game. None of the three endings or ending cinematics were fundamentally different. Although there are 'three different' conclusions to the series, they all look and feel exactly the same. No matter what players choose, Shepard dies (or at least loses his/her physical form), the Reapers are no longer a threat, the mass relays are destroyed, and the Normandy crash lands on some unknown planet. After receiving flak from thousands of enraged fans, Bioware has decided to work on "Extended Cut DLC" that will "expand upon the ending." Time will tell if anything really changes or if players will be left with a bad taste in their mouthes and tainted memories of the Mass Effect experience. No matter what happens, gamers will not forget the initial ending that they played through and that's not a good thing.

Thursday, April 19, 2012

Why I Fail (Even Worse) at Zelda

This week is Gamesradar's "Week of Love." Today they posted the 25 best Gamecube games of all time. Guess what's number one? Legend of Zelda: Wind Waker.

Not only do I fail at Zelda, but I apparently missed out on the greatest gaming experience available on an underrated Nintendo game console. I would have been fine with Wind Waker being number two or three, but one? By failing at Zelda, I have failed as a gamer.

; (

Sunday, October 23, 2011

Why I Fail at Zelda


I love Zelda, I really do. I follow news about the latest games,  look at screenshots, and watch trailers. I even show all of these things to my girlfriend, who first played Zelda back on her gameboy color while in elementary school. Despite all of this, I have only ever owned one zelda game before and I was bad at it, really bad.

Back in middle school, I got The Legend of Zelda: The Windwaker for Gamecube. I liked the art style, the gameplay, and even managed to put up with having to sail around on a boat for long stretches of time with little to do. I loved the game, but I never got very far and I died ALL THE TIME. Eventually, frustration set in and I never played the game again.

Currently, my girlfriend has The Legend of Zelda: Spirit Tracks for her DS. I have only tried playing twice and failed each time. I got stumped in a stealth sequence where you have to sneak past some guards and escape a castle. Ten-year-old kids could handle this, but I couldn’t. Of course, occasionally my girlfriend gets stuck and feels lame when she has to refer to a game guide to get help, but she doesn’t know that really, I am the lame one. 

Despite my struggles, I recognize the series as being instrumental to Nintendo’s success over the years and I know it has brought joy (and frustration) to millions of people. I remain excited about everything Zelda, but I have accepted that it is not my cup of gaming tea. Perhaps one day, my future kids will experience the joy of winning a Zelda boss battle, something which I have never felt. Only time will tell.